
Six puts it on and they continue their journey. Outside the School, they find a yellow raincoat. Mono rescues Six from the Bullies, and they escape the long-necked Teacher who rules the institution. Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. He also encounters several glitching ghosts of children, which he can absorb by touching them. However, he is always pulled back by Six before he can reach the door. Mono attempts to use these televisions to transmit himself through the screen, into the hallway he saw in his dream.

Throughout his journey, some of the televisions activate, luring Mono to tune the transmission. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City, which is shrouded by mist and rain and strewn with old televisions. The Hunter pursues the pair until he corners them in a shed and they shoot him with a shotgun.

He then frees Six, who is being held prisoner by the masked Hunter who lives there. He journeys through the Wilderness and enters a decrepit shack. Will you dare to face this collection of new, little nightmares? PlotĪ boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. Their journey won't be easy Mono and Six will face a host of new threats from the terrible residents of this world. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower.

And for more tips and tricks, check out our wiki.Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. For more on the game, check out this behind the scenes video digging into the history and meaning of nightmares.
#Hunter little nightmares 2 how to#
Hopefully this cleared up how to unlock the Hunger Trophy and Achievement in Little Nightmares 2. Granted, the rest of the game isn’t so kind, but it’s still something. See? It’s just like we told you: This is just a light-hearted joke-y challenge, not a reference to the past traumas the first game put you through.

Once the fifth can drops out, you’ll be rewarded with this badge of honor for your gluttony. You can have Mono jump on this machine to make soda cans come out, and then throw one of them at a nearby button to open up the next section of the area.įor this Trophy and Achievement though, you’ll need to keep jumping on the machine until five cans come out. Shortly after entering the reception room in the hospital area, you’ll encounter a soda machine. The Hunger Trophy and Achievement is fairly hard to miss in Little Nightmares 2, as it’s tied to an element of an area’s puzzle which you’ll need to solve to progress. How to Unlock the Hunger Trophy and Achievement in Little Nightmares 2 The good news is that this challenge is surprisingly light-hearted, and we can walk you through how to get it with ease.
#Hunter little nightmares 2 series#
The bad news is, this series has trained you to expect the worst. Well, we’ve got bad news and good news for you. As such, you might be trying to figure out how to unlock the Hunger Trophy and Achievement in Little Nightmares 2 less out of genuine enthusiasm and more out of a need to get a terrible experience over with. Let’s preface this guide by saying that, yes, if you’ve played the first Little Nightmares, then Little Nightmares 2‘s Hunger Trophy and Achievement is a bit ominous.
