


I'd be more than happy to spend more time in 1920+, particularly because I like some of the characters and the arcs they go through. Iron Harvest certainly draws you into the world. Still, I'm going to let it slide because it's engaging and interesting, particularly so when you remember it's a strategy game, a genre rarely known for its storytelling. For example, the majority of the Rusviet campaign is simply one character telling another what they did up until that point. Now, some of the links feel a little contrived. Think of each campaign as a shorter story that makes up a part of the whole. I didn't write this fear down in my preview and I'm glad I didn't because my fears have been proven incorrect.Įven though each faction is the feature of a third of the campaign, it all works well, and effort is made to link it all together. I remember, when I previewed Iron Harvest back in March, that I was slightly concerned that a campaign split between three factions could end up feeling quite disjointed, essentially feeling like three mini-campaigns stitched together. Simple enough, even if not fully accurate, and you can enjoy the story without the pretense. We have the Rusviets, Saxony and Polania. You've got several major names from real-life making an appearance, such as Grigory Rasputin and Nikola Tesla, but the nations are called something different. What I don't understand about this universe is how it wants to both be a "what if" in our world, but also wants to be something different.
